makeMIT Hackathon

Wigglegram Camera

A handheld multi-camera device that captures a “wigglegram” — a quick left/right parallax animation that feels 3D when you tilt or scrub between frames. Built at makeMIT with a fast mechanical prototype, synchronized capture, and a lightweight pipeline to generate a shareable output.

Rapid prototyping Multi-camera capture Embedded + scripting Onshape CAD Hackathon build
Wigglegram camera hero

Problem

Wigglegrams are a simple way to convey depth without complex 3D reconstruction — just capture a few viewpoints and play them back as a short loop. The challenge is doing it quickly and consistently: fixed baselines, aligned frames, and a clean export that looks “intentional” rather than shaky.

Design goals
  • Consistent baseline between cameras
  • Fast capture and export workflow
  • Robust alignment and clean loop
  • Hackathon-friendly build speed

Solution

Hardware
  • Rigid multi-camera mount to enforce baseline spacing
  • Compact handheld form factor with a stable grip
  • Quick-access wiring layout for rapid debugging
Software
  • Synchronized capture trigger across cameras
  • Basic alignment/cropping to normalize framing
  • Export pipeline to generate a GIF / short video loop

What I Did

I contributed across mechanical design and build execution: CAD for the camera mount, iteration on fit/clearance for the chosen modules, and rapid assembly decisions to keep the prototype moving. I also supported integration/debug so we could repeatedly capture usable wigglegrams.

The emphasis was making something that looked polished on demo day: repeatable capture, stable geometry, and an output that “reads” as depth immediately.

Tools & skills
  • Onshape CAD, quick design iteration
  • Mechanical packaging + wiring management
  • System integration and rapid debug
  • Lightweight image/video export scripting

Demo

The final product!

Gallery

Click any image to enlarge (same tab).