A handheld multi-camera device that captures a “wigglegram” — a quick left/right parallax animation that feels 3D when you tilt or scrub between frames. Built at makeMIT with a fast mechanical prototype, synchronized capture, and a lightweight pipeline to generate a shareable output.
Wigglegrams are a simple way to convey depth without complex 3D reconstruction — just capture a few viewpoints and play them back as a short loop. The challenge is doing it quickly and consistently: fixed baselines, aligned frames, and a clean export that looks “intentional” rather than shaky.
I contributed across mechanical design and build execution: CAD for the camera mount, iteration on fit/clearance for the chosen modules, and rapid assembly decisions to keep the prototype moving. I also supported integration/debug so we could repeatedly capture usable wigglegrams.
The emphasis was making something that looked polished on demo day: repeatable capture, stable geometry, and an output that “reads” as depth immediately.
The final product!
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